Just became an member, needed some tips and help. I am trying to make some glass material and have been using BI as in Blender Internal but dont get the results i am after, do i need to use som external renderer or is it just because i am inexperienced?
Would be really nice if someone could give me som help and answers:)
The grey background would only exist in a photography studio.
The black shape at the bottom left is absolutely black. It should have light from the environment lighting it up a little. In reality, everything reflects light. Look around you and you’ll notice that every object you see is reflecting light from things around it.
You could add a little grain noise to the image also. Possible mess around with adding a slight vignette effect. Or maybe a little lens flare or something. When you have things in the background, you could also try to add a little DOF.