I used the glass shader using cycles and nodes to create a window for a house. but when the camera is aimed at side of house if you look through the open door you see a desk, the carpet and the wall etc.
but if you look through the window all you see is the wall instead of bedside table, bed, carpet, wall etc?
it isnt lining up with what its aimed at if you know what i mean.
to get it so you can see the bed etc you have to lift the camera way up. otherwise it looks good. it shows reflections of objects yet is transparent.
any help would be awesome.