Hello,
does anybody know a easy way to make objects behind glass lighter? I modeled a wristwatch. When I render it the dial is too dark because of the glass in front of it. I know I can decrease the ior value but this will also decrease the reflection on the glass and I want visible reflections.
Just an idea, but when I want something like this, where the background needs to be brighter and I still want transparent glass and reflections…I don’t use the glass shader.
I add a mix node to the output and combine transparency with a Glossy shader…works especially well in EeVee…If you still need the IOR, then this can be mixed in front of a principled shader…
the glass shader already handles transparency, if you want a fast version of your top example, plug the “facing” (or fresnel if you want) output of a Layer Weight node into the Factor of the Mix Shader