So, this has been a rather frustrating test of Blender, and here are the results. I have a few qualms - how in the hell would I simulate or achieve caustics? I get horrendus bars encircling my glass when I do both ‘set smooth’ and ‘subdiv’ - what the hell is that about? (I’ll post what that looks like.) There is a bit of a seam. Why? Imperfect spin? Any suggestions on how to achieve a pleasant ‘table’/wood texture? (Tuts, or the like.) Please C & C all you like, tell me what you’d like to see. Here are a few versions
W/ Blender Int. and SubDiv level 4.
W/ Blender Int. and Set Smooth
W/ Blender Int. and Both SubDiv level 2 and Set Smooth
While that is sort of neat :|, I’m entirely confused as to exactly why that showed up like it did.
YafRay render w/ RayTransp and Set Smooth + SubDiv level 2
What exactly is with the especially odd reflections in this (and all) of the glasses? The plane would and should not reflect like that. Any suggestions or explanations?