I worked off a wooden turtle that was in front of me, I was wondering, the scales were like a jigsaw, so should I use the displacement modifier to make the indents required when I make this a wooden turtle like the one in front of me, or could I UV map it then use the normal texture chanle to recieve the desired effect?
Will submit a WIP thread for wooden turtle, but atm I’m on school computers without blender…
hey i really like that design of a turtle. I was wondering if you’d mind if I used it to try and make out of glass (I’m a glass artist out in the real world). also if you have the blender file or another render to share that’d be awesome…Ireally like thesmoothness ofthe lines and thesimplicity. you’ve given me some great fodder for my glass slot in the morning.
Wow, anyway I will upload the blend file then for anybody to use, If anybody would be kind enough to rig it, it would be nice…
Send me a picture to what you end up with.
(will have to send tomorrow)
Perhaps you would enjoy a portable version? I haven’t tested this one personally, i just googled for it, but I’ve used another version before and it works fine, depending on the PC I use it on. Anyhow, it is stored on a flash drive and runs from there (which I suppose you could do with the original blender, but anyhow, I’m rambling.)