how do i make a glass that breaks into pieces when it hitted by an object
logic bricks below:
touch: ---------- AND ---------- message:
bullet(or w/e) \ subject: break
------------ edit object:
end object
on emtys:
massage(sensor): ----------AND----------edit object:
subject(the subject to look for): break add object: broken#(the different broken parts)
linv: X0.0 Y0.0 Z-0.4(these can be what you want)
And there you have it that should give you an effect like in some of the old James Bond games for the N64.