Glass

I’m working on a realistic render using blender’s internal, and it’s turning out to be harder than I thought. Any suggestions or help would be great. Thanks.
(Here’s what I have so far) (The models are not mine, I don’t remember were I got them, so if there yours, just shoot me a message and I’ll credit you. Thanks)
(Render time : 18:34)

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I’m guessing that you have transparency set but your reflections are way too high.

There are some glass material settings shown in this thread

k, ill redo it, rite now, ill post again in about 18 minutes!

fixed it, here you go.
Is it better or worse?

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