Glass?

Hi, I have tried multiple settings in blender but have not been able to achieve an accurate simulation of the following types of glass.

http://i1124.photobucket.com/albums/l573/Vernancular/show3.jpg
http://i1124.photobucket.com/albums/l573/Vernancular/show2.jpg
http://i1124.photobucket.com/albums/l573/Vernancular/show2.jpg

I don’t know if I should be using cycles or blender render, but I’ve been experimenting with mix shaders and beckmann in cycles render for the past week to no avail.

Does anyone know how to emulate these effectively?

Hey!

You could try this absorbtion material by Blenderdiplom.

Take care!