I want some dynamic/ animated camera movments but they all seem to glitch out a bit. Iv got the camera vertex parented to the players colision box and an animation of the camera zooming round when the player gets close to an npc the zoom works fuuine but then it starts jumping between 2 position each frame. I noticed this in a prevous project when i parented a camera to a bone. I also wanted the camera movemtn in this game to zoom out when u were moving but again it dose the 2 position glitch thing.
Is it because im using Flipper? Seems to work when not parented.
Glitchy camera movment
heres the blend file:
Thanks for any help