I was busy with a python script and it turns out it’s also a Game Engine problem rather than a Python Scripting problem alone:
My original thread if someone wants to know the whole story:
It comes down to this (My last problem from the link):
I now found out my problem is more of a GameLogic problem than a scripting-Problem…
I found a code (from 2006, http://blenderartists.org/forum/showthread.php?t=101298&highlight=getLocation ), that does follow the coordinates when the GameEngine moves an object. That is kind of what I want. It uses GameLogic variables…The problem is: Most functions are depreciated.
Code of the link:
g = GameLogic L = g.getCurrentScene().getObjectList() chuzzy = L["OBCube"].getPosition() print chuzzy
I already found in the API (There is a special GameEngine API on http://www.blender.org/documentation/249PythonDoc/GE/index.html ):
Returns: list [x, y, z]
Info: The object’s world position.
I can’t get it to a properly working code. I hope someone can help. It would greatly help me. Very very thanks in advance!