I have been playing with a simple (i.e a CUBE with material/texture inside a sphere !) model to try to get a handle on ‘faking’ global illumination.
The images I’ve seen show a very ‘smooth’ overall lighting. The shadows cast are terrific.
So far my stuff still has some sharp shadows…
My question to those in the know is about how many LAMPs are we talking about for a scene? (I think I have 30 or so; duplivert’d, one on each vertex of the ICOSphere.)