I’m trying to globally map some textures to different faces of a cube, and I’ve noticed that the editor doesn’t show accurate mapping but the render does.
If you look at the faces parallel to the Z axis, they display the texture incorrectly in the Material view.
Is this a bug in Blender, or is there something I can change in the User Prefs (or elsewhere) to get this to display correctly? I’ve attached the .blend below, any help is much appreciated.
Texture Test.blend (588 KB)
