dante
(dante)
December 14, 2004, 6:21pm
1
I know that the manual says that you need to copy the time IPOs to all objects in a scene to get ‘full slow-motion’ but I was wondering if that had changed since .31?
Also, is there a way to play back an animation in the 3D window at a certain framerate? Setting the frame rate in the render buttons doesnt seem to do it…
thanks
S68
(S68)
December 14, 2004, 11:42pm
2
Hi,
blender had a global time IPO in the past, as for now you can only remap the whole animation, I hope the Global Time will be back sooner or later!
Stefano
dante
(dante)
December 15, 2004, 11:55am
3
why in the world would that be removed?!
theeth
(theeth)
December 15, 2004, 3:04pm
4
I don’t want to contradict S68, but I’m pretty sure there never was a global Time IPO. Could be wrong, but it would surprise me.
Martin
dante
(dante)
December 16, 2004, 11:41am
5
Don’t you think there should be a global time IPO, though? It makes an aweful lot of sense to me…
Is there argument against it or was it simply not implemented for reasons of complexity?
Gabio
(Gabio)
December 16, 2004, 2:37pm
6
isn’t the frame map value for? It’s in the anim/playback button, under the render button familly. though it’s not animatable.
cog
(cog)
December 17, 2004, 4:18am
7
Hi dante,
To answer your second question it is possible to vary the playback speed of the Blender Player by pressing:-
‘PAD1 to PAD9
The playback speed. 60, 50, 30, 25, 20, 15, 12, 10 and 6 frames per second, respectively.’
That’s directly from the Blender documentation.
Cog
dante
(dante)
December 17, 2004, 10:16pm
8
where in the doc? I couldnt find it.
dante
(dante)
December 17, 2004, 10:22pm
9
wait…blender PLAYER? I just want to vary playback speed in the 3D window.
S68
(S68)
December 18, 2004, 12:39am
10
Hehe, Martin,
I never saw a global time ipo myself, but Someone Who Knows told me that at the very beginning there was
Stefano
macouno
(macouno)
December 18, 2004, 5:47am
12
What I still wonder about is that when you set a time ipo for an object it does not affect it’s children… that would also solve this issue cause you could just parent everything to an empty and set the global time in that.
dante
(dante)
December 18, 2004, 11:24am
13
yeah…but thats still a crude work-around. If you have a lot of objects in a scene, its a pain to parent them all to an empty.
If it DID work, i guess it would be worth trying though.