So I began using Blender about 2 weeks ago. I did a few hours of tutorials and then decided, “Hey I know, I’ll make a Glock! Because I’d love to make something from scratch and throw it into one of my favorite games like Fallout 3!” Yeah. I know. I should’ve started smaller. But I didn’t. Also, I know I’m not the only sad sap getting into Blender since the announcement of Fallout 4, so, yeah.
Anyway, I have made a lot of mistakes so far, most of which have taught me something. However, I feel like I’ve hit a wall. I felt that I was finished with my model and then began diving into the UV mapping & texturing process. In other words, I started ending up with chaotic and super complex UV maps and got angry and threw my mouse across the room. I believe I’ve realized that my model is way too complex, too many vertices and weird shapes, I used boolean way too much because I feel like it’s the easiest way to cut shapes out, and I’ve ended up with this. I don’t particularly want to start over because I’ve spent probably 20+hrs on this. I’d love for someone to help me through how to clean it up so I can uv & texture it without too much hassle. I’m already well versed in GIMP so that part won’t be an issue. Any advice would be really appreciated. I’m addicted and love doing this when it goes well and looks good, but frankly I get easily frustrated and don’t want to give up on the first art that I feel like I could really get into.
Glock 17 Gen 4.blend (1.32 MB)