Edit: Nevermind, I figured it out a few seconds after posting this, I just needed to mess with some of the other values a bit more, as I was previously only messing with mainly the glossy value and the positioning of the nodes.
I’m not sure where else to ask this, so, here goes. I was trying to make a lightsaber in Blender as my own first project without using any tutorials at all, and it’s…mostly worked out. The problem is that I needed to create a mask for it, because certain parts of it are glossy, while others are far more diffused. When I added in the mask and attached the glossy material, it for some reason seems to also control the colour of part of the model.
Specifically a part of the model that’s supposed to be black, when I add in the mask and the glossy material the glossy material will suddenly make that black area a dark grey and I can’t seem to return it to black without disconnecting the glossy and mask.
Here’s a view of the model as it is in render view:
And here’s my current node set up: