Hello, what’s the best/easiest way to rig/weight paint a glove shaped like this? There are multiple objects overlapping each other (like a boxers glove). I tried rigging with automatic weights and there’s so many problems that I’m wondering if there’s a better way.
It is even possible/realistic to rig these type of gloves the way my topology is flowing and have it look good when the fingers bend? I didn’t think about that when I modeled it and I don’t know if this is even possible to rig this and not have it take a million years to make it look good. I joined all the objects to make them one so it’s a little easier, but still can’t figure it out. Thanks in advance.