I have a background scene on one render layer with two cubes on a plane. On a second render layer, I have a different colored light (green) shining on the background cube.
As you can see from the image, the composited glow layer is in front of the red cube at one corner. Is there a way to connect the nodes (Z depth?) so that the green glow stays behind the red cube? Can I do it with the existing 2 render layers alone, or would I need a new third layer for the red cube in front?
Thanks for your advice.
glowtest2.blend (187 KB)