Any ideas on how to make glow effects, that only makes certain materials or objects “glow”? I am thinking bloom per object or material! :eek:
Cryengine 3 glow: http://freesdk.crydev.net/display/SDKDOC2/Glow+Effect
Also, someone asked about it here!
There is some nice 2dfilter with glow effect in Martinsh´s Bathroom v.2. Anyone have a link to this demo?
Just fake them with alpha and ‘object color’ ,atm there is no other way around it.
I am not sure what you mean by that, do you have an example?
Otherwise my idea is using shadeless or emit to make objects brighter than their environment, and then use a 2d filter that responds to contrast just like martinsh´s lens flares.
Anyone have a bloom filter that takes contrast into account? And only apply bloom to bright areas?