I live in south Korea.
I am drawing a picture with 2d digital painting.
I’ve been working as freelance painter and making fairy tale book by self-publishing whenever I make money.
One day, I thought if I made fairy tale book in 3d, it would be great, as children can see book while rotating it 360 degrees.
So, I decided to make fairy tale called ‘glowing tree at night’ in 3d.
And I chose blender among the 3d tools.
Because I liked that it was all in one tool and open source.
As a result, this was the best choice I made!
Especially, the rigging work was really fun as it feels like breathing new life to character.
Well, I found it really stressful.
I used blenrig tool of Juan Pablo Bouza as rig tool! I really like this tool, indeed!
When I made glass ball material, (Cycles’ Volume Materials video) of EnigmaToots helped me out of a lot.
When I made material, (Blender Physically Based Shading) of CynicatPro helped me a lot.
I didn’t use sss in character.
Since I wanted to utilize gpu, but it was impossible to use gpu due to the memory problem as sence became bigger. However, I was satisfied with the result that I did not use sss and kept using as it is without any change.
I used particles to express sugar particles
on night mushroom-shaped jelly.
It was most satisfying work.
And it was really helpful to learn blender with cg cookie,
blenderguru, Gleb alexandrov lectures.
And thanks to quality asset in the blender market,
I could save my time spending at making fairy tale.