I’m getting aquainted with Blender after using
-Truespace ver. 5
There’s a LOT of potential in this program! I’m hoping someone can help. A proper “glow” is an in-camera effect. Because of that, if a glowing object is partially obscured by a foreground object the glow will partly envolop that foreground object as well.
When you use the glow texture it only affects the background. I realize the glow effect in the sequence editor works properly as an in-camera effect, but it isn’t very flexible (in fact I can’t find ANY settings, but I’m learning).
Does anyone know how to do a glow which both behaves properly and offers flexibility? I’d also like to animate the “star” portion of the effect to produce a cool photon torpedo-like effect.