GLSL and SSAO

Hi

I was looking for some recent movement on the SSAO front. Not much new there.

I was curious if it actually is possible to have SSAO in any file as turn on option and if the SSAO filter only can run in the game engine.

Martinsh made a 2d filter for SSAO, but its experimental i think, with the results he came up with, i can’t see anyone using it in their game.
Search up the user “Martinsh”