Hey. It seems like I can’t use Clip Alpha with GLSL mode on - it just seems to make the whole object opaque, even if I set the transparency slider to 0. Now it seems like it never uses the alpha of the texture that I assign to it, and, yes, the texture does have alpha. Does anyone else have this issue? Can anyone else use Clip Alpha with GLSL on?
EDIT: It must be a bug. Man, I wonder why it broke, and only in GLSL mode?
EDIT 2: Submitted to the Blender bug tracker.