FIxed compile time error for ATI graphics card. But terrain and human head still doesn’t render correctly.
Either way, you can do most of what I have here without a single line of code with the new Blender GE from Apricot.
Due to job requirement, I am doing a lot of GLSL shader stuff in Blender. And I present to you a demo that I created in my spare time as I was learning this cool shading language.
Control: W, A, S, D, Mouse Look
This is a demo for the OFFICIAL 2.46 release, it does not work on Apricot branches or many custom ‘optimized’ 2.46 releases.
It’s unpolished and i did not comment the shader files, but I just wanted to get this file out there before apricot steals all the thunder