Updates on last page
Beginning-of-thread rant, feel free to skip if you’re so inclined
Like every cg geek out there, the idea of making a game has always appealed to me. But like many Blender users, for a long time I didn’t really have the tools I needed to. Thank goodness our awesome blender devs work so hard, because now that’s no longer the case.
Its really unlikely I’ll ever finish an actual game(I’m way too ambitious to do anything simple, and not motivated enough to finish anything Id be proud of), but when I was checking out some sites on working as a 2d concept artist in the game industry, I found out Id probably end up doing a lot of modeling, mapping, etc etc. So I’m gonna be using this thread to post all my tests and mini projects so I actually have those skills and have some kind of advantage when I hit uni and the real world.
Plus I just got a new gfx card, so now I can basically do whatever I like in the GE
So here’s the first little project(probably not done yet):
Been working on it for the last few hours. Headhumper-inspired(half life 2, yes, I know, Im too addicted to that game’s style and substance), but done completely from scratch. Diffuse map and normals map. I tried some spec mapping, but either the GE doesnt support it or I need to do some googling(likely the latter). Used ramp shaders to fake fresnel for that slimy look. Needs some type of legs(probably going with something bug inspired), and I’d really like to add some eyes(or patches of eyes), still deciding how much of that I want to do with textures vs modeling.
I’ll basically be dumping my various game engine endeavors here, and hopefully I’ll learn some useful skills and produce some interesting junk along the way.
Thanks for looking!