Hello, I recently got into RealTime GLSL Rendering.
I’m trying to achieve some nice shadows, but I can’t figure out how to get a result similar to this one
I got the statue from Blendswap as “testing” subject. The only texture I applied is a matcap image I’m using for reflection only (Blendmode is ADD)
For the lighting I’m using 1 Sun Lamp with this settings

And a Hemi light with dark-blue colour to simulate the ambient light. Altough I’m still not impressed with the result, especially the shadow. I have to put the sun lamp very close to the subject, or else the shadow will stop appearing like in this one:
Anybody got any tips on how I could improve the quality of the scene?


