I’m creating a first person Neighbours from Hell game, but I found some problems with lighting the rooms. I made the furniture seperately and I linked them into the scene. I use an AO map for the objects and for the walls to create soft shadows to the corners.
The problem is that the lights aren’t enough for a daylight scene. Everyhing has the same brightness what isn’t so good. I tried to set up different lamps around the kitchen, but I think i shouldn’t do this in a realtime project and the results aren’t good enough.
Maybe I have to use radiosity, but I don’t know how to add lights to the objects without spoiling the mesh. It seems i have to recreate the textures and the rigs, but could somebody help me how to do that?
Lot of objects have inside (like drawers) so if I bake radiosity the inside will be dark.
I hope you can help me with advices or some old forum therad about glsl lighting, radiosity or somethig like this.
(sorry for my bad english)