GLSL multimaterial/multitexture problem

Hi everyone, I uploaded a video…

When I try to use multiple materials with textures on an object using GLSL in blender, and I change the material, one of the material’s textures disapears and is replaced with the other material’s texture. Que pasa?


Lo que pasa es que está usando la misma textura. Elimínala y luego crea otra antes de editarla, parece tener un bug con el “número de usuarios del material”.

What’s happening is that you are using the same texture. Eliminate it, and later create another after editing it, it seems to have a bug with the number of material uses.