I have been trying to get my object to fade out in GLSL. I tried keying the alpha value with ztransparency checked, it works in the multitexture mode, but not in GLSL. I know how to do most everything else with alpha in GLSL, but I can’t seem to animate it. Here is an example .blend file with an object I am trying to fade out. I have seen a few things on this topic in the forums, but nothing has helped so far. Any suggestions?
RingTest.blend (790 KB)