OK, I have two questions.
What would cause that when I am using GLSL textures that all my objects vanish into thin air when I press P?
The normals are facing the correct direction, and it doesn’t happen in Multi-Texture mode.
Does anyone know how I can make a texture for moving water in the GE? Does It have to do with Displacement and certain file extensions…?
If not, what is a good alternative?