Hi all, I seem to have a small problem. I have been working with “martinsh”'s truly AWSOME custom glsl filters, and they have made any small game project into something really special for me.
Now the problem: I have some overlay stuff that is in another scene, things like text strings that say: “Press “E” to open door…” as soon as these overlays appear, everything looks horrible and washed out, like it is somehow applying the filters to the text.
Is there any way to selectively choose things that the filters wont touch? I tried doing “Always – and – disable filter” on the Text object, but that’s probably not what i think it is.
Thanks.