Glsl Raytraced Flame demo

Hi all, an amazing raytraced flame , original code made by Anatole Duprat.

raytraced flame.blend (438 KB)

Very cool, especially for a BGE-created image. There is a huge downfall though: it is huge on the GPU. for me, it uses 91%, which means unless I have an extremely simple game, I won’t be able to use this in a game :confused:

Don’t look at the percentage. It’s not a metric of available resources, but rather a distribution of the current demand by each process.

It is still resource intensive, I’m observing 30ms with 64 samples, 16 ms with 32.

This looks great but is quite heavy on my PC.