I’m new here and hope you will help me with my issue.
I want to render my scene in realtime with my glsl shaders, so i though obviuosly of using opengl render.
I put all the materials i wanted on my objects.
I switched to glsl in my viewport and i see everything with bump, lights and reflections, but when i render it with opengl it seems not to use the glsl materials everythings grey with no lights…
what am i doing wrong here?
Also, is there any other possibility to render anything in realtime?
Thank you very mcuh!