I read the post about the external program for writing GLSL. So I thought to my script.
all information is http://marc.gardent.free.fr/index.php/2007/10/03/23-glsl-sdp-to-geblender
The script load *.sdp file in geBlender !!! I choose “shader designer” because is openSource and multi-OS.
I have to improve the script for “environemental var”: Maybe can help me about the mapping !!
I don’t know that is it SINW COSW RSINW RCOSW and how to implement these.
It is important vars for you ???
PROJECTION_INVERSE in sdp is MODELVIEWMATRIX_INVERSE in blender ???
Thx in advance for feedBack