glsl shader needed

Does anyone got the ocean glsl shader and water shader ? thank

http://blenderartists.org/forum/showthread.php?t=94922

I updated it lately. Better colors now. Have Phun.

woah i never knew Blender could use these kind of shaders, where can i find out how to use these shaders? Where can i find out how to make my own? (Do you have to use Open GL Shader Language?) Where is a list of more shaders?

Just take the red pill instead of the blue one and you’ll know it all at once:D. No, seriously:

woah i never knew Blender could use these kind of shaders, where can i find out how to use these shaders?

Append the plane (File menu, append) to your own blend and adapt at least the speed parameters (after scaling the plane) for a realistic look.

Do you have to use Open GL Shader Language?
Yes,mandatory.

Where can i find out how to make my own?

Start here: http://www.lighthouse3d.com/opengl/glsl/index.php?intro

Where is a list of more shaders?

Dunno, please use the forum search.

sorry for the hijack :smiley: but one more question. Do all shader’s written in GLSL work with blender or do they have to be designed for blender?

sorry for the hijack :smiley: but one more question. Do all shader’s written in GLSL work with blender or do they have to be designed for blender?
Nope, out of the box almost nothing works properly. Shaders with Render to texture or 3D-Samplers don’t work at all. Blender uses swapped Y-Z axis, which has to be adapted. Check wether all used functions are supported by Blender before investing time. http://www.blender.org/development/release-logs/blender-241/glsl-pixel-and-vertex-shaders/

And you have to make the variables available. Look at the ocean shader or something simpler for an example

Thank’s 3d penguin. I am looking for one that look like the one you see in the rendermonkey software. Can this be created ? I think they use glsl shader. Download rendermonkey 1.81 and install, in the folder example and gl2 open reflection refraction.In the workspace menu doubleclick on water you will find ( i think) the glsl code if you double click on vertex or fragment. There are also other files like deapth of field, glass, anisotropic,etc. Please can someone that can code make those shader possible in blender game engine

This has been asked many times (even by myself). See my post in this thread:
http://blenderartists.org/forum/showthread.php?t=127446

>X(( I’M SO ANGRY! i can’t find one anywhere!!!
(i’m looking for a program that can convert a picture to glsl.)

:frowning: