GLSL Shading Problem

So, I got a new notebook I use for Games. I mainly use Blender on my desktop. But I thought I’d upgrade Blender to the notebook because the desktop is DDR2 and it has 256mb of video memory. When I got blender on this, GLGL Shading won’t show up. Some computers that are incompatible will show multitexture even when GLSL is selected. But when I select GLSL on THIS computer, it only shows all black for objects. If it is selected, it will be all orange. What do I do?


Make sure your drivers are up to date, I had this issue back in March, but the graphics came back when I updated my ATI drivers.

If they don’t appear after updating the drivers and if your card is of a model that should support GLSL then you might need to file a bug report.

[QUOTE=If they don’t appear after updating the drivers and if your card is of a model that should support GLSL then you might need to file a bug report.[/QUOTE]

Well in this case, I’m assuming that Intel HD Graphics doesn’t support GLSL? That’s really a bummer because I mainly use the game engine on Blender. One of the reasons I bought this computer is because Blender could have ran with no lag. :frowning: