GLSL Shadows working with Baking

EDIT: Title is meant to be ‘GLSL Shadows NOT working with Baking’.
How can I make GLSL shadows for my character work with a baked environment? I’ve baked a small test environment and I’ve added a spotlamp that follows the character. I can see my shadow on the ground, but parts of the ground are black, because they are facing away from my one lamp. How can I make the the object shadeless but have a shadows added? The shadeless button gets rid of shadows aswell.

Add more lamps, maybe, with “shadow” disabled?!
And enable “Only Shadow” for the character spot!
Bye

You’ll have to explain a bit better. If you mean that enabling Shadeless on the ground kills the shadows from the character, you could up the Emit value to look like it’s shadeless.

I understand what you mean, but I want to use my exact baked image. doing that will cause some spots darker then others.

Good idea. Works 100%. Thanks.