I am more or less new to blender. I was working with blender many years ago and just started over again. However, a lot of things have changed but mainly the interface.
Anyway, I have been stuck with a problem now:
I started modelling some objects for a game and gave them textures. All set with the shading method to “texture face” and in the uv-editor.
Then, I needed water for my game, followed a tutorial and set the shading method to GLSL. Since then, the textures in the 3d-view are not shown properly. The objects are shown like without textures even if textures are switched on. Furthermore, when I start the game for one object the textures are shown right, but for the other object the texture is not the one I assigned!
Does someone know what could be the problem?
Thanks in advance for your help!
p.s.: I would thank you also if you could send me a link to a good GameEngine water tutorial.
PPS: I’ve noticed that when I assign a texture in the texture properties menu (not uv-editor), upload the right texture and set mapping to uv the texture is shown right. But that leads me to another Problem: My objects have at least 2 different textures, some even more. When I assign the texture with the texture properties menue I can only assign one texture for the whole object… right?!