I have been learning how to texture map objects in Blender (I’m a complete novice since I have focussed totally on Python :evilgrin:) and I have been using multitexture mode to do this:
The textures are lit (and obviously visible) but the alpha channel does not work- I have not changed any other setting between GLSL and multitexture, what am I missing? Can I use PNG files with GLSL?
I’m grateful for any advice!
Cheers for your time
Paul
PS I attached the file below in error and I can’t get rid of it- sorry!
I get this too in the regular 3D port with OpenGL enabled, its like a clipping issue. I thought that it was just a driver problem for my video card. My system is a PC Win7, not sure of memory or graphics card of the top of my head. What system do you see this effect on?