I was texturing a object with the shading set to Multitexture , pressed ‘p’, and there was no dark/light on the object.
I deduced that this was do to me not using GLSL, like I normally would, but I realized; “I don’t know anything about shading!”
Specifically what the difference is between GLSL, Multitexture, and Singletexture is exactly. I’ve noticed the effects, but not why they happen.
Google isn’t being very helpful.
So, I don’t want to trouble you with writing a full-blown explanation, just a link or something.