I’m trying to export an animated character from Blenderkit to Adobe Aero using the Gltf file format. the asset exports fine and works in Aero but it imports incredibly small and when I scale it up in Aero to an appropriate size it appears to eliminate the shadow casting feature which makes a big difference in grounding the character in VR space. is there an effective way to scale the character with associated rig either before or during export to gltf format?
so far I have tried various ways to scale before export in Blender and it always imports the same into aero. thanks for any help with this
Rod