Gnomish Gyrocopter

Being a World of Warcraft player for a long time, I’ve always loved the vehicle design of the gyrocopter aircraft that engineers can build. I had always meant to try to rebuild the thing with proper details in Blender, but only recently got around to it.

This thing was a lot of fun to build. I used a program called ModelView that opens the World of Warcraft game data. You can export game models into various formats, so I exported the gyrocopter, imported it into blender, and used it to get the proportions correct.

I’ve never been very hot at texture work, so I’m sure with some proper skilled texture work it could be even better.

I built two scenes for the model, the one in flight uses a ton of sapling generated trees and a character model photoshopped in. The landed shot is pretty much pure Blender.




Just for the hell of it, here’s some under construction shots I mashed up.


very good work, Enos!
I like the model and the woman decal on front is a nice touch :wink: can’t understand why it has collected zero reply until now

Nobody tells me things. I started clicking around the rendering & lighting forum for something and wondered what all this Cycles business was.

Who forgot to notify me they put this thing in? Blender is sucking me in again, I spent about 2 days reworking the thing to render in Cycles. Learned a LOT about UV mapping, since it was a system I never used much in the past.


Really nice model!
Good textures and nice attention to detail! Keep it up!

1111111111

Nice job, and good improvements on texturing, too.
Eheheh, Cycles played the same trick to me.

clearly the cycles scene is really an improvement, very nice!

@ Carrozza: I think this is a common feeling among blenderheads:D

Now you should make a Mechgineer’s Chopper, you know, to go along with it.