Sculpted in ZBrush, textured in Substance Painter and all rest done in Blender - retopology, UVs, grooming, rigg, materials, lights and final presentation, rendered in Eevee.
The Goatman is a magical character I modeled based on one of incredible Jens Claessens sketches. I strove to breathe as much life as possible into this magical character and tell his story through subtle details and attributes.
My additional goal was to make the model in the quality and style of latest God of War games
Materials set up and rendered in Eveee.
I did all the grooming in Blender.
Based on the amazing Jens Claessens sketch.






