Goblet's Shadow

I tried to experiment with making big cities on big landscapes. I am happy with the result but I can see that there are still some errors that I have made especially with the water that I’ll try to fix next time so I won’t go into too much detail on the water. For the city itself, I had an idea for a town like the cities in Attack on Titan, but the central piece would resemble a giant goblet. I’ll create more concept art around this idea later but for now here is the piece.

For the small buildings, I modeled out very low poly structures and placed them in clusters that I duplicated. I will try this but with geometry nodes next time and I would appreciate any tips from people who are proficient with geometry nodes.

Hope you like this!

Compositing done in Lightroom

6 Likes

I featured you on BlenderNation, have a great weekend!