I have fallen in love with Blender’s sculpt feature. Here’s my second attempt (the first was just a test), a sort of happy-go-lucky goblin. Eventually I’ll transfer a normal map of of this and create a lowpoly game character (if I have time before I head off to college). Started from a cube, imitating Endi’s style. Right now, I’m a bit hung up on how to make his mouth look. I know I want him to be smiling. All C&C welcome. Oh, and I know I completely miffed the ears…
Yeah, pinch tool can be pretty scary, just use it in small doses at a time though. best way to do wrinkles (IMO) is to draw a subtracting line and then run the oinch tool over that and then smooth it a tiny bit.
Jack: That’s the method I’ve used in the past, but I’m wondering if it isn’t a better idea to use the Layer tool so there’s more control. I’ll have to try it.
Haven’t seen Harry Potter…you mean this fellow?
I’m wondering if there are any good normal map baking tuts out there for the new 2.46 tangent space.
Thanks house arrest. Do you know any way of downloading that? The reason I ask is that I don’t actually have the internet at the place I do my Blender work so I’d have to write out a list of steps I suppose. Any help would be more than appreciated.