I must be missing something regarding modelling here. I’m not bad at modelling, but organic is not my strongest area.
When people are talking about ‘detail’, what exactly are they meaning?
When I look at this goblin, in it’s current state, I can see plenty of details which let me know it’s a face for instance: I can see lips, nice eye-brow definition, nostrels and some of the nasal cavity, a pretty decent looking jaw and chin.
It must be me but I can’t actually see where this ‘detail’ that folk are talking about would go? %|
I can see that the neck is pretty bland, and it shows quite clearly. But I imagine it’s because Mike hasn’t gotten that far down yet.
But would someone please clarify or even post some kind of image showing what is meant by this ‘detail’.
Also, when I look at a human head I see something which actually is quite lacking in details. Eyes are spheres, some curves to define where cheeks are etc… but when you even look at a human head, the ear is far more complex in comparison, and yet we don’t consider a human head to be “unbalanced” with regard to detail. You take a look. Ears always look complicated on human-esque characters. They look that way because they have to.
I’d like to learn about organic stuff so I’m naturally baffled when I see something I think looks pretty good, and then I hear others (with several thousand posts between them) saying it’s lacking in something. %|