Hi everyone, mi name’s Diego, this is my first post here. I’m a new blender user.
For my first job in blender i decide to modeling a Goblin, revisited, i start from a base mesh modeled with skin modifier, sculpt with dynamesh and retopology with blender and last i modeled some shields and sword.
I tried to use a multi resolution to sculpt detail on my Goblin, but is so tedious because it’s so slow with dens mesh.
I use a Zbrush for detail, but i didn’t checke that uv map were correct like Blender…a chaos of polygons, one above the other, all the detail work was lost.
I am attaching also the model
cool model and concept. those branchy things are cool.
Thankyou Modron!!
Now this is a dope goblin, definitely original
I like it!