Feature articles everywhere, next is convex decomposition
This is technically not adding anything new, but it vastly improves Godot’s ability to automatically create an accurate physics shape for complex meshes. This is because the new algorithm generates multiple shapes while the old one simply made a single shape. Now it’s just one click to allow complex rigid-bodies have accurate collision.
The ability to run Godot itself as a web application (not as ambitious as it might seem, as the editor can already run to an extent on the web). See the article for the potential opportunities for development itself.
More improvements to the multiplayer functionality.
More high quality demos that show off what Godot can do (so the third-person shooter demo will have a bit of company).
This will not take any resources away from Vulkan or the Godot 3.2 targets because it will be done by a trio of different developers.
While they don’t have a lot of a use today, it can be helpful in some instances to improve memory usage and performance.
Reduz also states that he hopes this is the last of the oft-requested features so he can move onto the Vulkan integration, he ends with the usual call for more patrons so they can ultimately hire an extra developer.
In addition, WebRTC development is underway and promises to really improve the engine’s ability to make online multiplayer games.