Godot Refactoring; Month 2
This month was all about rewriting the window system, you can now make floating windows for certain editor functions (like scripting) and you can embed windows as well, all this being part of a massively streamlined OS class. The multiple window functionality applies to games and apps. made with Godot like usual (for instance, a ‘save’ window or a ‘settings’ window).
In addition, many 3D nodes now have new names to make clear the separation between 3D and 2D (Spatial is now
Node3D for instance). There will be a system that auto-converts the nodes from existing projects.
Next month signals the return to Vulkan work.