Road to 4.0; Editor improvements
Reduz has been busy with the editor in the last month, making the inspector easier to navigate and use and overhauling the project settings for starters. In addition, he overhauled the geometry importer, giving the user far more control over what actually goes where and what the nodes will look like (by way of a “pre-import” process). Other changes include more control over how pausing various nodes work.
Next month is more work on rendering, odds and ends, bugfixes, and final todo items. The hope is to have an initial alpha build soon after.