To note about this thread, seeing the relative lack of commits in the BGE since August has convinced me that BGE development has about ground to a halt (and possibly for good).
Not everything is dark in the land of FOSS though, as we are now seeing the Godot team post builds that will eventually lead to version 1.0 and as such is now the most promising game engine the FOSS world has seen in a very long while.
What’s even better is that they are preferring open formats to Autodesk .fbx, meaning that there will not be any license hassles that would hinder the development of a better bridge between this engine and Blender.
I know some here are already checking it out, perhaps I will follow suit soon once I catch a rest from Cycles stuff.
I know, I know, I’ve been trying to make the point of the BGE not being dead for as long as possible, but the relative lack of commits, the black hole that is its bug tracker, and a series of dreams all point that its time for removal from Blender has come (those who still want to use the BGE can possibly continue it in a fork or just use Blender 2.69, which is arguably the last really good BGE version). I can’t see why it won’t be removed anymore, not with FOSS now offering superior solutions.
Check it out and see what you think.
The official 1.1 version is now out.